![]() ![]()
Rex's VWF sadly doesn't support text speed, it will display text instantly.īut here's hoping in the future that can be fixed somehow. Rex's PS1 version also reduced most of the control codes from 2 Bytes to 1 Byte, for example FCFF= to FC=.Ī custom table file for Rex's version can be found here: Most of the control codes have been figured out, a table file can be found here: Space restrictions in the script files do not seem to be an issue, each script seems to have enough space for an english translation. It's almost the same in the PS1 version, but this time the pointer table is on top of the text block. In the PSP ELF, the pointer table is right below the text and it counts 2 bytes as 1. ![]() In the PS1 and PSP ELF there are textblocks which contains text like spell, weapon and character names. Rex, who worked on a PS1 Growlanser 1 translation, managed to implement 1 byte characters and a working VWF. Here are some notes on what we could figure out about Growlanser 1:īoth the PS1 and PSP version only support 2 byte characters and no ASCII support at all.Ĭompared to Growlanser 6 that means that you only have ugly full width characters, which makes it looks like this: If anybody would like to help translate or hack Growlanser 1 come visit us at our Discord server: GROWLANSER VI PRECARIOUS WORLD PS2 ISO ROMS HOW TOIf anybody is interested in how to patch the PS1 GL1 image, i made a quick guide here: Rex, which kindly provided us with his files, was able to implement 1 Byte Characters and a working VWF in the PS1 versionĪll of the files and most of the documentation can be found here on the GL1 repository: Read the script files that have a custom encoding with WindHex32 (Supports custom table files as a HEX Editor) Extract, translate and reinsert the games script using abcde's "Atlas" and "Cartographer" ![]() Read the script files that have a custom encoding with WindHex32 (HEX Editor that supports custom table files) GROWLANSER VI PRECARIOUS WORLD PS2 ISO ROMS ARCHIVEUnpack some of the games archive (.DAT) files using "quickBMS" with custom file scripts So, to summarize what is possible right now: We made quite a lot of progress and even received the work of a kind soul which already managed to implement 1 byte character, a new font and a working VWF! The last few weeks my team and i have been helping out HOPE_MAN on the technical aspects of a possible Growlanser 1 (PS1/PSP) fan translation. ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |